using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif

public class TitleScreenUIHandler : MonoBehaviour
{
    // [SerializeField] private HowToPlayDialog howToPlayDialog;
    public void StartNewScene(){
      SceneManager.LoadScene(1);
    }

    public void Quit(){
#if UNITY_EDITOR
        EditorApplication.ExitPlaymode();
#else
        Application.Quit();
#endif
    }


    /*public void OpenHowToPlay()
    {
        // howToPlayDialog.SetActive(true);
        howToPlayDialog.Open();
    }*/
}
